Description
In the realm of fighting games, 'While Standing' refers to the moment when a character moves from a crouched stance to an upright stance. This transition is critical because it affects the types of moves and attacks a character can execute. Certain moves can only be performed during this specific transition period, adding a layer of strategy and timing. This mechanic is especially prominent in 3D fighting games like Tekken, where mastering 'While Standing' moves can provide a significant advantage. Players need to be aware of their character's capabilities in this state, as it opens up unique attack opportunities that can surprise opponents. Understanding and utilizing 'While Standing' moves effectively can be the difference between winning and losing in high-level play.
Examples
- In Tekken 7, the character Kazuya Mishima has a powerful 'While Standing' move called 'While Rising Uppercut' which can be executed during the transition from crouching to standing. This move is often used to punish opponents who are trying to attack low.
- In Soulcalibur VI, Mitsurugi has a 'While Standing' attack known as 'While Rising B' which serves as a quick, upward slash that can catch opponents off guard, especially if they are expecting a low attack.
Additional Information
- Mastering 'While Standing' moves requires precise timing and practice, as these moves are only available during a brief transition period.
- 'While Standing' moves can be a game-changer in competitive play, providing unexpected attack angles and counters.