Description
In fighting games, 'While Running' refers to the execution of a specific move or action when a character is in the midst of running. Running is a dynamic state of movement where the character is moving faster than their normal walking pace. While running, certain moves may have distinct properties or advantages, such as extended reach, increased damage, or faster execution. This mechanic often requires precise timing and spatial awareness, as executing a move while running can dramatically alter its effectiveness. It's a crucial aspect in many fighting games, allowing players to close distances quickly, apply pressure, or surprise opponents with unexpected attacks.
Examples
- In 'Tekken 7', characters like Lars can execute a 'While Running 3+4' move, which is a powerful double kick that deals significant damage and can catch opponents off guard.
- In 'Soulcalibur VI', Mitsurugi can perform a 'While Running B' attack, a lunging strike that covers a lot of ground quickly, making it effective for punishing opponents from a distance.
Additional Information
- Executing moves 'While Running' often requires precise input timing, making it a skillful maneuver.
- These moves can be high-risk, high-reward, as they leave the player vulnerable if misjudged.