Description
In the context of fighting games, a 'Wall of Pain' refers to a series of coordinated aerial attacks that keep the opponent airborne and push them towards the edge of the stage or off-screen for a potential knockout. This technique is typically executed by characters who have strong aerial abilities and can chase opponents off-stage effectively. The 'Wall of Pain' is a high-risk, high-reward strategy, as it requires precise timing and positioning but can result in an early and decisive victory if executed correctly. Players often use this tactic to maintain pressure and control the match by limiting their opponent's movement options and forcing them into a disadvantageous position.
Examples
- In Super Smash Bros., Jigglypuff is well-known for its 'Wall of Pain' using repeated forward aerial attacks to edge-guard opponents, making it difficult for them to recover back to the stage.
- In Rivals of Aether, the character Wrastor can execute a 'Wall of Pain' by chaining multiple aerial attacks such as forward and back aerials, pushing opponents off-stage and securing early knockouts.
Additional Information
- A 'Wall of Pain' can be countered by characters with strong recovery moves or by perfect timing of air dodges.
- Mastering a 'Wall of Pain' requires a deep understanding of both your character's aerial capabilities and your opponent's recovery options.