Description
In the context of fighting games, a 'Wall' refers to the boundary or edge of the stage. This element significantly impacts gameplay by limiting the space in which characters can move. When a character is pushed against a wall, they often have fewer options to escape, making them more vulnerable to attacks. Walls can also be used strategically to bounce opponents off them, leading to extended combos and higher damage. This mechanic adds a layer of depth to the game's strategy, as players must be mindful of their positioning relative to the walls at all times. Different games have different wall mechanics, but the core concept remains the same: walls can either be a player's best friend or worst enemy depending on how they are used.
Examples
- In 'Tekken 7', walls play a crucial role in gameplay. Characters can be slammed against the wall, allowing for devastating combos that can turn the tide of a match quickly.
- In 'Street Fighter V', certain stages have walls that can break upon impact, leading to a transition into another part of the stage. This not only changes the battlefield but also adds a dynamic element to the match.
Additional Information
- Walls can lead to what is known as 'wall pressure', where one player keeps the other pinned against the wall, limiting their movement.
- Some characters have moves specifically designed to take advantage of wall situations, making them more effective in stages with smaller boundaries.