Wall

A boundary or edge of the stage in a fighting game where characters can be trapped or bounced off.

Description

In the context of fighting games, a 'Wall' refers to the boundary or edge of the stage. This element significantly impacts gameplay by limiting the space in which characters can move. When a character is pushed against a wall, they often have fewer options to escape, making them more vulnerable to attacks. Walls can also be used strategically to bounce opponents off them, leading to extended combos and higher damage. This mechanic adds a layer of depth to the game's strategy, as players must be mindful of their positioning relative to the walls at all times. Different games have different wall mechanics, but the core concept remains the same: walls can either be a player's best friend or worst enemy depending on how they are used.

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Additional Information

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