Description
In the context of fighting games, a 'Wager' is a strategic mechanic that allows players to bet a certain amount of their in-game resources, such as meter or health, during a match. This mechanic adds a layer of strategy as players must decide whether to risk their resources for potential rewards like health recovery, additional damage, or other advantages. Wagers are typically initiated during specific moments in a match, often when both players have accumulated enough resources to participate. The outcome of a wager can significantly influence the flow of the game, making it a high-stakes decision that can swing the momentum in favor of the winning player.
Examples
- In 'Injustice 2' by NetherRealm Studios, players can initiate a Clash, which is a form of wager where they bet portions of their Super Meter. The player who wagers the most meter wins the clash and gains health, while the losing player takes damage.
- In 'Mortal Kombat 11', the Krushing Blow mechanic can be considered a type of wager where players use a specific move under certain conditions to deal significant damage, effectively betting that they can land the move successfully.
Additional Information
- Wagers add an element of psychological warfare, as players must predict their opponent's actions and resource management.
- The success of a wager can often turn the tide of a match, making it a thrilling aspect of competitive play.