Description
In the fighting games industry, 'Vanilla' refers to the base version of a game that is released before any subsequent updates, patches, or expansions. This initial release often sets the foundation for the game's mechanics, characters, and balance. Over time, developers may release new content or balance patches to improve the game, but the 'Vanilla' version remains the benchmark against which these changes are measured. Players often refer to the 'Vanilla' version when discussing how the game originally played, comparing it to later iterations to highlight changes or improvements. This term underscores the evolution of fighting games as developers strive to enhance the player experience post-launch.
Examples
- Street Fighter IV: The original release in 2008 is often referred to as 'Vanilla SFIV' to distinguish it from later versions like 'Super Street Fighter IV' and 'Ultra Street Fighter IV'. In 'Vanilla SFIV', characters like Sagat were considered extremely powerful, leading to gameplay balance adjustments in subsequent versions.
- Tekken 7: The initial release of Tekken 7 before any DLC characters or balance patches is known as the 'Vanilla' version. This version laid the groundwork for the game's mechanics and character roster, which has since been expanded and refined.
Additional Information
- Players often reminisce about the 'Vanilla' versions of games to discuss how the meta has evolved.
- The term 'Vanilla' is not exclusive to fighting games and is used in other gaming genres to denote the original version of any game.