Description
In the context of fighting games, 'Untech Time' refers to the period during which a character is unable to perform a tech—an action that allows them to recover or escape from a vulnerable state. This concept is crucial for understanding how combo mechanics and pressure strategies work. When a character is hit by a move that has a certain amount of untech time, they are left vulnerable and unable to perform any defensive actions for that duration. This mechanic is often used to extend combos and to set up follow-up attacks, making it a key element in high-level play.
Examples
- In Street Fighter V, when Ryu hits his opponent with a heavy punch, the opponent has a longer untech time compared to a light punch, allowing Ryu to follow up with more powerful attacks.
- In Guilty Gear Strive, characters have unique moves that induce different untech times, such as Sol Badguy’s Volcanic Viper, which leaves the opponent airborne and unable to tech for a longer duration, enabling extended aerial combos.
Additional Information
- Untech Time varies from game to game and is often adjusted by developers to balance gameplay.
- Understanding untech time is essential for executing advanced combos and maximizing damage output.