Description
In the world of fighting games, 'unsafe' refers to any move or action that, when blocked or whiffed, puts the player at a significant disadvantage, often allowing the opponent to launch a counterattack. These moves typically have longer recovery times or negative frame advantages, making them risky to use without proper timing or strategy. Understanding which moves are unsafe and how to exploit them is crucial for both offense and defense. Players must weigh the potential benefits of using a powerful but unsafe move against the risk of leaving themselves open to punishment. This dynamic adds a layer of strategy and mind games, as players attempt to bait their opponents into using unsafe moves while avoiding doing so themselves.
Examples
- In Street Fighter V, Ryu's Heavy Shoryuken is considered unsafe on block. If the opponent blocks this move, they have ample time to counter with a powerful combo, making it a risky option unless used as a guaranteed punish.
- In Tekken 7, Kazuya's Electric Wind God Fist is a high-risk, high-reward move. While it can deal significant damage, if the opponent blocks it, Kazuya is left vulnerable, allowing the opponent to retaliate with a punishing attack.
Additional Information
- Learning frame data for various moves can help players understand which actions are unsafe.
- Many advanced players use 'baiting' techniques to trick their opponents into using unsafe moves, creating opportunities for counterattacks.