Description
In the context of fighting games, 'unreactable' refers to moves or actions that occur so quickly that players cannot reliably respond to them with reflexes alone. These moves often force players to anticipate and predict rather than react, adding a layer of strategy and mind games to the competition. Unreactable moves can vary widely in their effects, from quick jabs to sudden mix-ups that keep opponents guessing. The concept of unreactability can significantly influence the balance and meta of a fighting game, as players must develop keen instincts and a deep understanding of their opponents' patterns to mitigate the advantage these moves provide.
Examples
- In 'Street Fighter V', Cammy's EX Divekick is often considered unreactable due to its speed, making it a powerful tool for pressuring opponents.
- In 'Tekken 7', certain mix-ups from characters like Hwoarang can be unreactable, forcing players to guess whether a high, mid, or low attack is coming.
Additional Information
- Unreactable moves often spark debates about fairness and balance within the fighting game community.
- Developers sometimes tweak the speed or visibility of these moves in patches to ensure a balanced gameplay experience.