Description
In the fighting game genre, a universal overhead is a move that every character in the game can perform, which is specifically designed to hit opponents who are crouch-blocking. Crouch-blocking is a common defensive tactic where a player holds down and back on the controller to block low attacks. Universal overheads are usually executed by pressing a specific combination of buttons or directions and are intended to force the opponent to stand and block, thereby opening them up to other types of attacks. These moves often have specific animations and can vary in speed and range depending on the character. They add an extra layer of strategy to the game by making it risky for players to rely solely on crouch-blocking.
Examples
- In Street Fighter III: 3rd Strike, every character can perform a universal overhead by pressing medium punch and medium kick simultaneously. This move can catch opponents off guard who are crouch-blocking, forcing them to switch their defensive stance.
- In Guilty Gear Xrd, characters have a universal overhead called a 'Dust Attack.' This is executed by pressing the Dust button and can lead to a high-damage combo if it connects, especially if the opponent is crouch-blocking.
Additional Information
- Universal overheads are crucial for breaking down defensive playstyles.
- Mastering the timing and range of universal overheads can significantly improve a player's offensive capabilities.