Description
In the fighting games industry, 'Unbreakable' refers to a specific type of combo or move that, once started, cannot be interrupted or countered by the opponent. This can create a significant advantage for players who master these moves, as it guarantees a certain amount of damage or control over the match. Unbreakable combos are often a topic of balance discussions within the gaming community, as they can be seen as overpowered and detrimental to fair play if not properly managed by game developers.
Examples
- In 'Mortal Kombat 11', Sub-Zero has an unbreakable combo that begins with a low kick followed by his Ice Ball move, making it hard for opponents to escape once caught.
- In 'Street Fighter V', Zangief has a move called 'Cyclone Lariat' that becomes unbreakable if initiated at the right moment, locking the opponent in a series of hits.
Additional Information
- Unbreakable moves often require precise timing and skill to execute, making them a hallmark of advanced play.
- Developers frequently update games to tweak or remove unbreakable combos to maintain game balance and fairness.