Two Frame Punish

A strategic move in fighting games where a player exploits a two-frame window to counter or punish an opponent's action.

Description

In the context of fighting games, a 'Two Frame Punish' refers to a highly skilled maneuver where a player takes advantage of a very narrow time frame—specifically two frames—to counter an opponent's move. Fighting games typically run at 60 frames per second, so a two-frame window is just 1/30th of a second. This requires precise timing and a deep understanding of the game's mechanics and the opponent's patterns. Executing a two-frame punish can turn the tide of a match, as it allows the player to interrupt an opponent's attack or recovery animation, thereby gaining a significant advantage. This technique is often used by advanced players to maximize their damage output and control the pace of the game.

Examples

Additional Information

References

Back to Home