Description
In the context of fighting games, a 'Two Frame Punish' refers to a highly skilled maneuver where a player takes advantage of a very narrow time frame—specifically two frames—to counter an opponent's move. Fighting games typically run at 60 frames per second, so a two-frame window is just 1/30th of a second. This requires precise timing and a deep understanding of the game's mechanics and the opponent's patterns. Executing a two-frame punish can turn the tide of a match, as it allows the player to interrupt an opponent's attack or recovery animation, thereby gaining a significant advantage. This technique is often used by advanced players to maximize their damage output and control the pace of the game.
Examples
- Example from 'Street Fighter V': In this game, players often use the two-frame punish to counter an opponent's unsafe moves. For instance, if an opponent misses a heavy attack, the player can quickly respond with a light punch or kick within the two-frame window to start a combo.
- Example from 'Tekken 7': In 'Tekken 7', characters like Kazuya can use a two-frame punish to capitalize on an opponent's whiffed moves. If an opponent misses a high-risk move, a player controlling Kazuya might use a quick jab to initiate a devastating combo.
Additional Information
- Requires exceptional timing and practice to master.
- Understanding frame data and the opponent's tendencies is crucial for effective use.