Description
Tripping is a gameplay mechanic found in certain fighting games, most notably 'Super Smash Bros. Brawl.' This mechanic introduces a random chance for characters to fall over while moving, causing them to temporarily lose control and become vulnerable to attacks. The intention behind tripping is to add an element of unpredictability and humor to the game. However, it has been a point of contention among players, as it can disrupt the flow of competitive matches and lead to frustrating moments. The mechanic is not present in all fighting games and has been excluded from subsequent titles in the 'Super Smash Bros.' series due to player feedback.
Examples
- In 'Super Smash Bros. Brawl,' characters have a small chance to trip and fall while dashing or turning around. This can leave them open to attacks from opponents, making it a risky move during intense matches.
- During a competitive match, a player might be in the middle of executing a strategic move when their character trips. This unexpected fall can completely change the outcome of the encounter, adding an element of randomness that some players find frustrating.
Additional Information
- Tripping was heavily criticized by the competitive 'Super Smash Bros.' community, leading to its removal in later games like 'Super Smash Bros. for Wii U' and 'Super Smash Bros. Ultimate.'
- The mechanic is often cited as an example of how randomness can impact the balance and fairness of a competitive game.