Trap

A strategy in fighting games where a player sets up a situation to bait their opponent into making a mistake, leading to a counter-attack or combo.

Description

In the context of fighting games, a trap is a tactical maneuver designed to exploit an opponent's tendencies or mistakes. The player sets up a scenario that seems advantageous to the opponent but is actually a calculated ploy to lure them into a vulnerable position. This could be achieved through a series of seemingly random moves, positioning, or even pretending to make an error. Once the opponent takes the bait, the player can then execute a powerful counter-attack or combo. Traps require a deep understanding of the game mechanics, character capabilities, and often psychological insight into the opponent’s playstyle. It's a blend of strategy and skill, making it a high-risk, high-reward approach that can turn the tide of a match.

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