Description
In the context of fighting games, a 'Tipper' refers to an attack that reaches its highest potential damage or effectiveness when it hits with the outermost part of the attack's range. The term is most famously associated with the character Marth from the Super Smash Bros. series. When Marth's sword connects with an opponent at the blade's tip, it deals significantly more damage and knockback than if it connected closer to the hilt. This mechanic rewards players for precise spacing and timing, adding an extra layer of strategy and skill to the gameplay. Tippers can vary in how they are implemented across different fighting games and characters, but the core idea remains the same: achieving the optimal damage output by striking with the attack's extremity.
Examples
- Marth in Super Smash Bros.: Marth’s sword attacks are most effective when they hit with the very tip of the blade. For example, his forward smash deals maximum damage and knockback if it connects at the tip, making it a powerful tool for finishing off opponents.
- Corrin in Super Smash Bros.: Corrin’s side special, Dragon Lunge, deals additional damage if the spear-like attack hits with its tip, offering a strategic advantage for players who can maintain proper spacing.
Additional Information
- Tipper mechanics are designed to encourage precise gameplay and reward skillful spacing.
- Not all fighting games or characters feature tipper mechanics; they are typically unique to specific fighters or series.