Tipper

A precise hit in a fighting game that deals maximum damage when connecting with a specific part of a character's attack, usually the tip.

Description

In the context of fighting games, a 'Tipper' refers to an attack that reaches its highest potential damage or effectiveness when it hits with the outermost part of the attack's range. The term is most famously associated with the character Marth from the Super Smash Bros. series. When Marth's sword connects with an opponent at the blade's tip, it deals significantly more damage and knockback than if it connected closer to the hilt. This mechanic rewards players for precise spacing and timing, adding an extra layer of strategy and skill to the gameplay. Tippers can vary in how they are implemented across different fighting games and characters, but the core idea remains the same: achieving the optimal damage output by striking with the attack's extremity.

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Additional Information

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