Description
In the world of fighting games, a 'Tick Throw' is a tactic where a player uses quick, light attacks, known as 'ticks', to set up a throw. The idea is to keep the opponent in a defensive state with these light attacks, making it difficult for them to counter the subsequent throw. This technique is particularly effective because it exploits the small window of vulnerability that exists after blocking an attack. By keeping the pressure on, the player can catch their opponent off guard, leading to a successful throw. This strategy is commonly used to break through an opponent's guard and can be a crucial part of a player's offensive arsenal.
Examples
- In 'Street Fighter V', Ryu can use his light punch to set up a tick throw by quickly transitioning into his throw move, catching opponents off guard.
- In 'Tekken 7', King can use his quick jabs to create an opening for his powerful throw techniques, making it difficult for his opponent to predict and counter.
Additional Information
- Tick throws are particularly effective against players who rely heavily on blocking.
- This strategy requires precise timing and practice to execute successfully, as mistiming can lead to counterattacks.