Description
In fighting games, 'Throw Protection' is a safety measure implemented to give players a brief period during which they cannot be thrown by their opponent. This mechanic is crucial for maintaining game balance, as it prevents overly aggressive strategies where a player could be repeatedly thrown without a chance to react. Throw protection is usually activated after a character gets up from the ground or recovers from a stunned state, providing a small window of invulnerability specifically against throws. This allows players a fair chance to re-engage in the fight and strategize their next moves, thereby enhancing the overall gameplay experience.
Examples
- In 'Street Fighter V', after a character gets up from a knockdown, they are granted a brief period of throw protection, ensuring they aren’t immediately thrown again.
- In 'Tekken 7', throw protection is evident when a character stands up after being knocked down, giving them a momentary shield against throw attacks, allowing them to reposition or counterattack.
Additional Information
- Throw protection time varies between different games and even different characters within the same game.
- This mechanic is often balanced alongside other defensive tools like blocking and parrying, contributing to a more dynamic and strategic fighting experience.