Description
In fighting games, a 'Throw Loop' is a tactic where a player consistently uses throws to maintain pressure on their opponent. This strategy can be particularly effective when the opponent is cornered or has limited defensive options. The goal of a Throw Loop is to create a situation where the opponent is forced to guess between defending against a throw or another type of attack, often leading to a psychological advantage for the aggressor. This tactic can lead to significant damage if executed correctly, but it also requires precise timing and reading the opponent's behavior.
Examples
- In Street Fighter V, R. Mika can trap opponents in the corner and repeatedly use her command grab to keep them under pressure, forcing them to guess and react quickly.
- During a match in Tekken 7, King players often use his multi-throw chain to create a loop where the opponent has to break each throw in the sequence, making it challenging to escape without taking damage.
Additional Information
- Throw Loops are often seen at high-level play, where players have refined their timing and mix-up strategies.
- Effective use of Throw Loops requires understanding the opponent's habits and reactions to create unpredictable and difficult-to-escape scenarios.