Description
In fighting games, 'Throw Invincible' refers to a specific state or condition where a character is immune to being caught by an opponent's throw moves. This state can occur during certain actions, such as executing a special move, being in the middle of a jump, or performing specific defensive maneuvers. The concept of throw invincibility is crucial for strategic gameplay, as it allows players to avoid potentially devastating throw attacks from their opponents. Understanding when a character is in this state helps players make more informed decisions, both offensively and defensively, contributing to deeper and more nuanced gameplay.
Examples
- In 'Street Fighter V,' Ryu becomes throw invincible during the startup of his Shoryuken move, allowing him to counter an opponent's throw attempt with a powerful uppercut.
- In 'Tekken 7,' characters are typically throw invincible during the initial frames of a jump. This mechanic enables players to leap over incoming throw attempts, adding an extra layer of strategy to their aerial game.
Additional Information
- Throw invincibility is not universal and varies between games, characters, and specific moves.
- Some games feature moves that grant temporary throw invincibility, providing players with brief windows of safety against throws.