Description
In the fighting games industry, a 'Tech Trap' is a strategic maneuver where one player anticipates the opponent's recovery action (often referred to as a 'tech') after being knocked down or juggled. The player executing the tech trap sets up a situation where the opponent's recovery leads directly into another attack or combo, effectively punishing them for trying to escape. This tactic leverages the opponent's desire to minimize downtime and regain control, turning it into a vulnerability. Tech traps are used to maintain offensive pressure and can be highly effective in high-level play, where predicting and reading the opponent's actions are crucial.
Examples
- In 'Street Fighter V', Ryu can knock an opponent down with a sweep and then position himself to punish their quick recovery with a well-timed Shoryuken.
- In 'Tekken 7', Kazuya can perform a combo that ends in a knockdown and then use his Hell Lancer to catch opponents who tech roll to the side, continuing his offensive pressure.
Additional Information
- Tech traps require precise timing and a good understanding of opponent behavior.
- They are often used in competitive play to exploit predictable recovery patterns.