Description
In the fighting games industry, a 'sweep' refers to a specific type of low attack that is designed to knock the opponent off their feet, often resulting in a knockdown. Sweeps are usually performed by crouching and pressing a designated attack button, and they serve as a basic but essential tool in a player's arsenal. These moves are often slower but have a long reach, making them effective for punishing opponents who are not careful with their spacing. The knockdown caused by a sweep provides an opportunity for the attacking player to apply pressure or set up for further attacks while the opponent is getting back on their feet. Understanding when and how to use sweeps effectively is a key component of mastering any fighting game.
Examples
- In Street Fighter V, Ryu's crouching heavy kick serves as his sweep. It has a good range and knocks the opponent down, allowing Ryu to close the distance or set up for his next move.
- In Tekken 7, Kazuya's Down-Back 4 move is a sweep that hits low and can be used to catch opponents off guard. The move is particularly effective for interrupting high attacks and starting offensive pressure.
Additional Information
- Sweeps are usually vulnerable to low blocks, making them a calculated risk.
- Many sweeps have a long recovery time if missed, leaving the player open to counterattacks.