Description
In the context of fighting games, a Super Move is a high-impact special attack that players can perform when they have accumulated enough energy or meter during a match. These moves are designed to be visually impressive and can significantly alter the course of a battle due to their high damage output or other unique effects. Super Moves often require a combination of precise inputs and strategic timing, making them a key component of advanced gameplay. They add an extra layer of excitement and strategy, as players must decide when to use their meter for maximum impact. The concept of Super Moves has become a staple in many popular fighting game franchises, contributing to the depth and replayability of these games.
Examples
- In 'Street Fighter II', Ryu's Shinku Hadoken is a powerful projectile attack that can deal significant damage to opponents and is executed with a full Super Meter.
- In 'Mortal Kombat 11', Sub-Zero's Fatal Blow is a devastating attack that can be used once per match when the player's health is critically low, offering a last-minute chance to turn the tide of the battle.
Additional Information
- Super Moves often have elaborate animations and dramatic effects to emphasize their power.
- Different games have different names for these moves, such as 'Ultra Combos' in 'Killer Instinct' or 'Critical Arts' in 'Street Fighter V'.