Description
Super Jump Cancel (SJC) or High Jump Cancel (HJC) is an advanced technique used in fighting games to gain a strategic advantage. By executing a super jump or high jump immediately after a specific move, players can interrupt the move's animation, allowing for extended combos, evasion, or surprise attacks. This technique requires precise timing and quick reflexes, making it a skill often mastered by experienced players. SJC/HJC can be pivotal in competitive gameplay, offering opportunities for higher damage output and creative stringing of moves that would otherwise be impossible. By understanding and utilizing this technique, players can significantly enhance their performance in matches.
Examples
- In Street Fighter III: 3rd Strike, characters like Ibuki can perform an SJC after certain attacks, allowing her to continue her combo into the air for increased damage.
- In Guilty Gear Xrd, characters such as Chipp Zanuff can use HJC to extend his aerial combos, making him a formidable opponent with relentless attacks.
Additional Information
- SJC/HJC is often a hidden or advanced mechanic not explicitly mentioned in game tutorials.
- Mastering SJC/HJC can significantly elevate a player's competitive edge, making it a crucial skill for high-level play.