Description
In the fighting game industry, a Super Combo is an advanced, high-damage attack that players can execute when their Super Combo Gauge is fully or partially filled. This gauge typically fills up as players deal or receive damage during a match. Once the gauge is sufficiently charged, players can unleash a Super Combo that not only deals significant damage but often turns the tide of the battle. Super Combos are designed to be visually impressive, featuring elaborate animations and effects, adding a dramatic flair to the gameplay. The strategic use of these moves can be a game-changer, requiring players to balance between using their meter for other special moves or saving it for a powerful Super Combo.
Examples
- In 'Street Fighter II Turbo', players could fill their Super Combo Gauge by landing attacks and taking damage. Once full, they could execute devastating moves like Ryu's Shinku Hadoken or Chun-Li's Houyoku Sen.
- In 'Tekken 7', the Rage Art system functions similarly to traditional Super Combos, allowing players to perform high-damage moves when their health is critically low, adding an extra layer of strategy and excitement to the matches.
Additional Information
- Super Combos often have unique inputs, requiring precision and practice to master.
- Different games have various names for these gauges, such as 'Ultra Meter' in Street Fighter IV or 'Revenge Meter' in other titles.