Description
In the fighting games industry, a 'Super' is a special move that typically requires the player to fill up a meter or bar before it can be executed. These moves are usually more powerful than standard attacks and often come with elaborate animations that showcase the character's unique abilities. Supers are designed to add a layer of strategy to the game, as players must decide when is the best time to use them, balancing the risk and reward. They can turn the tide of a match, making them a crucial aspect of competitive play. Additionally, supers often have their own unique commands, requiring precision and timing to pull off successfully. The visual and auditory feedback from executing a super often adds to the excitement and intensity of the game, making it a memorable moment for both players and spectators.
Examples
- Ryu's Shinku Hadoken in 'Street Fighter' - This is a powerful energy blast that can be executed once Ryu's super meter is full. It's known for its long-range and high damage, making it a game-changer in matches.
- Scorpion's Hellfire in 'Mortal Kombat' - Scorpion summons flames from the depths of the Netherrealm to engulf his opponent. This move can only be used when Scorpion's super meter, known as the 'meter burn,' is filled.
Additional Information
- Supers often require intricate button combinations, adding an extra layer of skill.
- They are usually limited by a resource meter, which adds strategic depth to their usage.