Description
In fighting games, 'stun' refers to a mechanic where a character, upon receiving a certain amount of damage or after being hit with specific moves, becomes temporarily incapacitated. When a character is stunned, they are unable to move, attack, or defend themselves for a short duration. This mechanic introduces a strategic element, as players can exploit a stunned opponent to unleash more powerful attacks or combos. Typically, a visual or auditory cue will indicate when a character is stunned, such as stars circling their head or a specific sound effect. The duration and conditions for stun can vary widely across different games, and it adds a layer of depth to the gameplay, making it essential for players to manage their defense and avoid situations where they might get stunned.
Examples
- In 'Street Fighter II,' when a character takes consecutive hits without blocking, they can become stunned, indicated by stars circling their head. This leaves them vulnerable to additional attacks.
- In 'Tekken 7,' certain moves can cause a stun effect, where the opponent is left reeling and open for follow-up attacks, allowing for extended combos.
Additional Information
- Stun mechanics often balance high-risk, high-reward strategies in fighting games.
- Some games feature items or abilities that can reduce the likelihood of being stunned or decrease stun duration.