Description
In fighting games, 'stubby' refers to attacks or moves that have a limited reach or range. This can make it challenging for players to connect these moves with their opponents unless they are in very close proximity. Stubby moves often require precise positioning and timing to be effective, as they are less forgiving when it comes to spacing errors. While stubby attacks can be a disadvantage in terms of reach, they are sometimes balanced by other characteristics like speed, power, or frame advantage. Players must master the use of these moves to maintain pressure and control during a match, making them a critical aspect of character proficiency. Understanding and adapting to a character's stubby moves can often be the key to mastering that character and effectively countering opponents.
Examples
- Ryu's crouching medium punch in Street Fighter V: This move has a short range but is quick and can be used to start combos when in close range.
- Ganondorf's jab in Super Smash Bros. Ultimate: Known for its power, this move has a limited reach, requiring players to get very close to their opponent to land it.
Additional Information
- Players often need to incorporate movement techniques to close the gap between them and their opponent.
- Stubby moves can sometimes be offset by a character's other longer-range attacks or special moves.