Description
In the context of fighting games, a 'string' refers to a pre-determined sequence of moves or attacks that a player executes in quick succession. These strings can be a combination of basic attacks, special moves, and sometimes even combos that are designed to keep the opponent on the defensive, create openings, or maximize damage. A well-timed string can be difficult for an opponent to counter or interrupt, making it a crucial aspect of gameplay. Players often practice these strings to perfection to ensure they can execute them fluidly during matches. Understanding and recognizing strings is also essential for defending against them, as knowing the sequence can help in predicting the opponent's next move.
Examples
- In Tekken 7, Kazuya Mishima has a string that starts with a quick jab, followed by a mid-kick, and ends with a powerful uppercut. This sequence can catch opponents off-guard and is often used to apply pressure.
- In Street Fighter V, Ryu can perform a string that begins with a crouching medium punch, followed by a standing medium punch, and capped off with a fireball. This sequence is effective for zoning and keeping the opponent at bay.
Additional Information
- Strings are often practiced in training modes to ensure precise execution.
- Different characters have unique strings that cater to various playstyles, such as aggressive, defensive, or balanced.