Description
In fighting games, 'Strike Invincible' refers to a temporary state or ability where a character cannot be hit by normal strikes or standard attacks, which are usually physical hits. This invincibility often occurs during certain moves or actions, like special attacks, dodges, or counters. The purpose of strike invincibility is to give players strategic options to avoid damage, create openings for counterattacks, or escape from dangerous situations. It adds depth to the gameplay by allowing players to plan their moves and react to opponents' strategies effectively. This mechanic is crucial for balancing characters and making fights more dynamic and exciting.
Examples
- Ryu's Shoryuken in Street Fighter: When Ryu performs a Shoryuken, he becomes strike invincible during the initial frames of the move, allowing him to avoid being hit by normal attacks and counter his opponent.
- King's Reverse Arm Slam in Tekken: During the execution of this move, King is strike invincible, making it a useful tool for countering opponents who rely heavily on strike-based attacks.
Additional Information
- Strike invincibility is often limited to a few frames or specific parts of a move to maintain game balance.
- Different games may implement strike invincibility in unique ways, adding diversity to the fighting game genre.