Description
In the fighting games industry, a 'Stop Sign' is a strategic move or sequence designed to interrupt or halt an opponent's offensive momentum. This can be achieved through a variety of means, such as blocking, counter-attacks, or specific moves that have quick start-up frames. The purpose of a 'Stop Sign' is to create a moment of pause where the attacking player has to reconsider their approach, thereby giving the defending player a chance to regain control. This tactic is crucial in high-level play as it can shift the pace of the match and potentially turn the tide in favor of the defender. Effective use of 'Stop Signs' requires keen awareness of both players' actions, precise timing, and a deep understanding of the game mechanics.
Examples
- In 'Street Fighter V', Ryu's Shoryuken serves as a powerful 'Stop Sign'. When timed correctly, it can interrupt an opponent's combo or aggressive advance, forcing them to rethink their strategy.
- In 'Tekken 7', King’s counter grapples act as 'Stop Signs'. These moves not only stop an opponent's attack but also transition into high-damage throws, punishing the attacker for their aggression.
Additional Information
- The concept of 'Stop Sign' is not limited to any single game but is a universal tactic across various fighting games.
- Mastering 'Stop Signs' often involves predicting the opponent's moves and understanding the risk-reward balance of interrupting attacks.