Description
In the context of fighting games, a 'Stock' refers to the number of lives or chances a player has before they are eliminated from a match. Each stock represents one opportunity to continue playing after being knocked out or defeated. The concept is crucial for understanding the win conditions in many fighting games, where the objective often includes depleting the opponent's stocks to win the match. Stocks add a layer of strategy, as players must manage their remaining lives while attempting to reduce their opponent's. This mechanic can influence how aggressively or defensively a player chooses to play, as well as how they approach risk and reward during the match. Maintaining a higher number of stocks can give a psychological and strategic advantage, as it allows for more mistakes while still staying in the game.
Examples
- In Super Smash Bros., each player starts with a set number of stocks, typically three or four. The goal is to knock your opponent off the stage enough times to reduce their stocks to zero.
- In Rivals of Aether, players also have a set number of stocks. Each time a player's character is knocked out, they lose a stock until no stocks remain, resulting in a loss.
Additional Information
- Stocks are a common feature in platform and arena fighting games, providing a clear and manageable way to track player progress and performance.
- Different games and competitive tournaments may adjust the number of starting stocks to balance gameplay or to fit the competitive format.