Description
In fighting games, a 'Stance' refers to a particular posture or mode that a character can adopt, which changes their set of moves, abilities, or even their fighting style. This mechanic adds an extra layer of strategy and depth to the gameplay, as players need to decide when to switch stances to gain an advantage over their opponent. Stances can be temporary and activated through specific commands or they can persist until another stance is chosen. This mechanic allows for a dynamic and varied combat experience, encouraging players to master multiple facets of their character’s abilities. Different stances can provide offensive, defensive, or balanced advantages, making it crucial for players to understand the strengths and weaknesses of each stance to effectively counter their opponents.
Examples
- In 'Tekken' series, the character Hwoarang can switch between Left Foot Forward and Right Foot Forward stances. Each stance gives him access to different moves and combos, making him versatile and unpredictable.
- In 'Soulcalibur' series, the character Mitsurugi can switch between several stances like Relic, Mist, and Night, each providing unique attacks and defenses. This allows players to adapt their tactics on the fly and surprise their opponents.
Additional Information
- Stances can be used to create mind games, forcing opponents to guess which moves might come next.
- Mastering stance changes can be challenging but rewarding, as it significantly expands a character’s potential in matches.