Description
In the fighting games industry, 'Stall-then-fall' refers to a strategy or move where a character will momentarily pause in the air or in motion, and then abruptly descend. This can be used for a variety of purposes such as dodging enemy attacks, setting up for a combo, or disrupting the opponent's timing. By stalling, players can throw off their opponent’s predictions and create opportunities for unexpected attacks. This technique adds a layer of complexity and unpredictability to matches, making it a valuable skill for players to master. It requires precise timing and situational awareness to use effectively, as a poorly timed stall-then-fall can leave the player vulnerable to counterattacks.
Examples
- In 'Super Smash Bros. Ultimate', the character King K. Rool can use his down special move to briefly hover in the air before plummeting downwards, catching opponents off guard.
- In 'Dragon Ball FighterZ', the character Kid Buu can use his Mystic Ball Attack to momentarily stall in the air before falling, which can be used to evade attacks and surprise opponents.
Additional Information
- Effective use of stall-then-fall can lead to high-risk, high-reward gameplay, enhancing the excitement and unpredictability of matches.
- Players often practice this technique to improve their aerial control and timing, making it a staple in advanced competitive play.