Stall-then-fall

A technique in fighting games where a character temporarily halts their momentum before suddenly dropping.

Description

In the fighting games industry, 'Stall-then-fall' refers to a strategy or move where a character will momentarily pause in the air or in motion, and then abruptly descend. This can be used for a variety of purposes such as dodging enemy attacks, setting up for a combo, or disrupting the opponent's timing. By stalling, players can throw off their opponent’s predictions and create opportunities for unexpected attacks. This technique adds a layer of complexity and unpredictability to matches, making it a valuable skill for players to master. It requires precise timing and situational awareness to use effectively, as a poorly timed stall-then-fall can leave the player vulnerable to counterattacks.

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Additional Information

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