Description
In the fighting games industry, 'Sonic Boom' refers to a projectile attack that is often used to control the battlefield and keep opponents at bay. The move is typically performed by inputting a specific command sequence, resulting in the character launching a fast-moving energy wave towards their opponent. Due to its speed and efficiency, the Sonic Boom is a staple in zoning strategies, allowing players to maintain distance and pressure their foes from a safe range. The move is iconic not just for its functionality, but also for its distinctive visual and audio effects, which have become synonymous with the character who performs it.
Examples
- Guile's Sonic Boom in Street Fighter: Guile's signature move, executed by charging back and then pressing forward along with a punch button. This move is crucial for his defensive playstyle, allowing him to control space and dictate the pace of the match.
- Charlie Nash's Sonic Boom in Street Fighter Alpha series: Similar to Guileās version but with slight variations in speed and recovery time. Charlie's Sonic Boom helps him maintain pressure and set up for combos, making it a versatile tool in his arsenal.
Additional Information
- The Sonic Boom is one of the most recognizable special moves in the fighting game genre, often cited as a textbook example of zoning techniques.
- Learning to effectively use the Sonic Boom involves mastering the timing and spacing, as well as understanding its role in different matchups.