Description
In the context of fighting games, SOCD (Simultaneous Opposite Cardinal Directions) refers to the act of pressing inputs for opposing directions at the same time, such as 'left' and 'right' or 'up' and 'down'. This can occur when using certain types of controllers, especially custom or modified ones, that allow for multiple directional inputs to be registered concurrently. The behavior of the game in response to SOCD can vary; some games neutralize the inputs, some prioritize one direction over the other, and others might handle it uniquely. Understanding SOCD is crucial for both players and developers to ensure fair play and to design controllers and games that handle these inputs appropriately.
Examples
- In the game 'Street Fighter V', if a player inputs both 'left' and 'right' simultaneously on a hitbox controller, the character remains stationary as the game neutralizes both inputs.
- During a match in 'Tekken 7', using a custom arcade stick, a player might press 'up' and 'down' together. Depending on the game's handling of SOCD, this could either cause the character to jump, crouch, or do nothing at all.
Additional Information
- SOCD can be particularly relevant in competitive play, where precision and fairness are paramount.
- Some controllers, like the Hit Box, come with built-in SOCD cleaning to prevent unintended advantages or game-breaking inputs.