Description
In the realm of fighting games, a snapback is a strategic maneuver where a player forces their opponent to switch out their current character for another one from their roster. This move can disrupt the opponent's momentum, as they might be forced to bring in a less-prepared character or one with lower health. Snapbacks are often used to exploit weaker characters or to reset the pace of the match. The mechanic adds an extra layer of strategy to team-based fighting games, making matches more dynamic and unpredictable.
Examples
- In 'Marvel vs. Capcom 3,' players can execute a snapback by inputting a specific command, causing the opponent's current character to be replaced by the next one in their lineup. This can be a game-changer, especially if the opponent's next character is low on health or less skilled.
- In 'Dragon Ball FighterZ,' snapbacks are known as 'Dragon Rush,' where a player can forcefully tag out the opponent's character. This can be particularly effective if the opponent is heavily relying on a single character's abilities, thereby disrupting their strategy.
Additional Information
- Snapbacks often consume a portion of the game's super meter or energy bar, adding a cost to their strategic benefit.
- While snapbacks can disrupt an opponent's flow, they also require precise timing and awareness of the opponent's character strengths and weaknesses.