Description
In the context of fighting games, a side wall refers to the vertical boundaries on the left and right sides of the stage or arena. Unlike the arena's floor and ceiling, which might also have their own mechanics, side walls specifically limit how far characters can move horizontally. These walls can be integral to gameplay, as they might be used to corner an opponent, trigger wall-specific moves, or create a tactical advantage by limiting escape routes. Side walls can vary in their properties depending on the game—some might be breakable, others might be static, and some might even have unique interactions that affect the flow of the match.
Examples
- In 'Tekken 7', side walls can be used to execute wall combos. For example, after knocking an opponent into a side wall, players can continue their combo for additional damage, making wall positioning crucial.
- In 'Street Fighter V', side walls are used to corner opponents. Once a character is trapped against a side wall, it becomes challenging for them to escape, giving the attacking player a strategic advantage.
Additional Information
- Strategic use of side walls can turn the tide of a match, making positioning awareness essential.
- Some games feature breakable side walls, adding another layer of strategy as players can create new openings or transitions to different arenas.