Description
The term 'Sakurai Angle' comes from Masahiro Sakurai, the creator of the Super Smash Bros. series, who emphasizes the importance of making fighting games accessible to both casual and competitive players. This approach ensures that no single character or strategy dominates the game, allowing for a wide variety of playstyles to flourish. The Sakurai Angle not only focuses on balance but also on fun and inclusivity, encouraging players of all skill levels to enjoy the game. By incorporating this philosophy, developers aim to create a more engaging and enduring gaming experience that appeals to a broad audience.
Examples
- In Super Smash Bros. Ultimate, players can choose from over 80 characters, each with unique abilities and playstyles. This variety ensures that everyone can find a character that suits their preferred way of playing, whether they like fast-paced action or strategic defense.
- Street Fighter V implements a system where each character has multiple V-Skills and V-Triggers, allowing players to customize their fighting style. This makes the game more versatile and ensures that different strategies can be effective.
Additional Information
- The Sakurai Angle also focuses on accessibility features, making it easier for newcomers to learn and enjoy the game.
- Community feedback often plays a crucial role in refining the balance and inclusivity aspects of games following the Sakurai Angle.