Description
In the context of fighting games, 'Run' refers to a specific movement action that allows a character to move rapidly across the stage. Unlike walking, which offers precision but slower speed, running enables players to close the distance between themselves and their opponent more quickly. This technique is particularly useful for initiating attacks, escaping dangerous situations, or positioning oneself strategically. Running often involves a trade-off; while it provides speed, it can leave the character more vulnerable to attacks. Understanding when and how to run effectively can significantly impact a player's strategy and performance.
Examples
- In 'Super Smash Bros. Ultimate,' characters like Sonic can run at incredibly high speeds, allowing for quick approach and retreat tactics.
- In 'Street Fighter V,' characters like Rashid use running to close the gap quickly and apply pressure on the opponent, making it hard for them to react.
Additional Information
- Running can sometimes be canceled into other moves, allowing for advanced strategies and combos.
- Not all fighting games feature a running mechanic; some rely solely on walking and dashing for movement.