Description
In the fighting game industry, a round is a distinct segment of gameplay within a match. Each round starts with both players or characters at full health, positioned on opposite sides of the screen. The objective is to deplete the opponent's health to zero, thereby winning the round. Rounds are crucial as they contribute to the overall outcome of the match, with a set number of rounds determining the winner. Typically, matches are structured in a 'best of' format, such as best of three or best of five rounds. The concept of rounds adds a strategic layer to gameplay, as players must adapt their tactics and manage resources, like special move meters, across multiple rounds. The transition between rounds allows for brief moments of respite and recalibration, making each round a fresh start yet part of a larger contest.
Examples
- In 'Street Fighter V,' each match consists of up to three rounds. The first player to win two rounds is declared the winner of the match.
- In 'Tekken 7,' matches are typically played in a best of five rounds format. The player who wins three rounds first wins the match, emphasizing consistent performance across multiple rounds.
Additional Information
- Rounds can vary in time limit, commonly set between 60 to 99 seconds.
- Some games include special conditions or bonuses for winning rounds with certain criteria, like a 'perfect' round where the player takes no damage.