Description
Rolling is a common defensive tactic in fighting games that allows a player to evade an opponent's attack by quickly shifting their character's position. This move helps the player avoid damage and often positions them more strategically for a counterattack. Rolling can be performed in various directions such as forward, backward, or sometimes even diagonally, depending on the game's mechanics. This maneuver is particularly useful when facing aggressive opponents or when trying to escape a corner trap. While rolling can be highly effective, it also comes with risks, as mistimed rolls can leave a player vulnerable to punishment from a skilled opponent. Mastering the timing and direction of rolls is crucial for any competitive player looking to up their defensive game.
Examples
- In 'Super Smash Bros. Ultimate,' rolling is executed by pressing the shield button along with a directional input, allowing characters to dodge attacks and reposition themselves.
- In 'King of Fighters XIV,' rolling is performed by pressing the light punch and light kick buttons simultaneously, enabling characters to evade projectiles and close the distance on opponents.
Additional Information
- Rolling is often balanced by adding a slight delay or vulnerability period to prevent it from being overpowered.
- Some games allow for 'perfect rolls' which, when timed correctly, provide additional benefits such as invincibility frames or faster recovery.