Description
Rollback Netcode is a modern approach to handling online multiplayer interactions in fighting games. Traditional netcode often suffers from noticeable input lag, where players experience a delay between their input and the action happening on screen. Rollback Netcode addresses this issue by predicting player inputs and 'rolling back' to the correct game state if the prediction is wrong. This method creates a smoother and more responsive experience, even when players are geographically distant from one another. By synchronizing game states and correcting discrepancies in real-time, Rollback Netcode ensures that matches feel as close to offline play as possible, making it the preferred choice for competitive environments.
Examples
- Street Fighter V: Capcom implemented Rollback Netcode in Street Fighter V, significantly improving the online experience and making competitive play more reliable.
- Mortal Kombat 11: NetherRealm Studios used Rollback Netcode to provide a seamless online fighting experience, allowing players to execute complex combos without worrying about lag.
Additional Information
- Rollback Netcode requires more computational power and sophisticated algorithms compared to traditional netcode.
- This technology has become a standard expectation among the fighting game community, pushing more developers to adopt it.