Description
In the context of fighting games, a 'Reversal' refers to a specific maneuver used by a player when under pressure from an opponent's attack. This action is typically performed at a crucial moment, often immediately after recovering from a knockdown or during an opponent's combo, to turn the tables and regain momentum. Reversals usually have invincibility frames, allowing the move to bypass the opponent's attack and hit them back, effectively disrupting their offensive strategy. Mastering reversals is critical for high-level play as it helps in escaping tight situations and punishing overly aggressive opponents. However, timing and precision are key, as mistimed reversals can leave the player vulnerable to further attacks.
Examples
- In 'Street Fighter V', Ryu can use a Shoryuken (Dragon Punch) as a reversal to counter an opponent's close-range attacks. The move has invincibility frames on startup, making it an effective tool to interrupt aggressive opponents.
- In 'Tekken 7', King has a move called the 'Giant Swing'. When timed correctly during an opponent's attack, it acts as a reversal, throwing the opponent and dealing significant damage while turning the momentum in King’s favor.
Additional Information
- Reversals are often high-risk, high-reward maneuvers. Successful execution can dramatically shift the momentum of a match.
- Different fighting games have unique mechanics and timings for reversals, making practice and familiarity with the specific game essential.