Description
In the fighting games industry, a 'Restand' is a tactical technique used to maintain an opponent in a standing state during a combo. This technique can reset the combo counter or extend the combo duration, often leading to more significant damage. Restands are generally achieved through specific moves or sequences that interrupt the opponent's fall, forcing them to stand up instead. This strategy is particularly effective as it keeps the opponent vulnerable and prolongs the player's offensive momentum. Players use Restands to create more pressure, mix-ups, and sometimes even infinite combos if the game mechanics allow it. However, executing a Restand requires precise timing and practice, making it a somewhat advanced technique. This tactic adds a layer of strategic depth, as players must anticipate and react to their opponent's next move while maintaining their own combo flow.
Examples
- In 'Mortal Kombat 11', the character Cassie Cage can perform a Restand with her 'Glow Kick' followed by a 'Getaway Flip'. This keeps the opponent standing, allowing Cassie to continue her assault.
- In 'Street Fighter V', Karin's 'Tenko' can be used to restand opponents after a 'Ressenha' combo, enabling Karin to extend her combo and apply more pressure.
Additional Information
- Restands can be used strategically to prevent opponents from utilizing defensive options that they might have when knocked down.
- Some games and characters are specifically designed to have Restand capabilities, adding another layer of complexity and strategy to the gameplay.