Description
In the fighting game community, a 'Rekka' refers to a special type of move that allows the player to string together a series of rapid, consecutive attacks. These moves are typically designed to be performed in quick succession, making them versatile for both offensive play and combo-building. Rekkas often involve a multi-step input, where each subsequent attack in the series can be performed by repeating the initial command or following a specific sequence of inputs. This mechanic adds an extra layer of strategy, as players must decide whether to fully commit to the entire string of attacks or stop partway to avoid being countered. Rekkas can be found in various fighting games and are a staple for characters that rely on quick, aggressive playstyles.
Examples
- Fei Long in Street Fighter IV: Fei Long's 'Rekkaken' move is a classic example of a Rekka. It allows him to perform up to three consecutive punches, each one chaining into the next if the player inputs the command correctly.
- Iori Yagami in The King of Fighters series: Iori's 'Oniyaki' move can be chained into a series of rapid claw strikes, demonstrating the use of Rekkas to maintain pressure on the opponent.
Additional Information
- Rekkas require precise timing and practice to execute correctly, making them rewarding for skilled players.
- They add a layer of psychological gameplay, as opponents must anticipate whether the player will complete the full sequence or stop midway.