Rejump

A technique in fighting games where a player interrupts their combo to perform another jump, continuing the combo in mid-air.

Description

Rejump is a sophisticated technique used in fighting games to extend combos by interrupting an initial jump with a subsequent one, allowing the player to continue attacking their opponent while airborne. Mastering rejumps requires precise timing and a deep understanding of the game's mechanics. This technique is often used to maximize damage, keep opponents off-balance, and maintain offensive pressure. While it can be challenging to execute, successful rejumps can significantly turn the tide of a match, showcasing a player's skill and strategy. Rejumps are particularly prevalent in games with intricate air-combo systems, such as Marvel vs. Capcom or Dragon Ball FighterZ. In these games, rejumping can be the difference between a standard combo and a game-changing maneuver.

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Additional Information

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