Recovery

The period after a character performs a move during which they are unable to perform another action.

Description

In fighting games, 'Recovery' refers to the time it takes for a character to regain control and be able to perform another action after executing a move. This phase is crucial as it determines the window of vulnerability a player has after performing an attack. The length of recovery can greatly influence the strategy and flow of a match, as players must carefully consider the risk of leaving themselves open to counterattacks. Moves with long recovery times are riskier but often more powerful, while those with shorter recovery times allow for quicker follow-ups and safer gameplay. Understanding and managing recovery times is essential for both offensive and defensive strategies in fighting games.

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