Description
In fighting games, 'Recovery' refers to the time it takes for a character to regain control and be able to perform another action after executing a move. This phase is crucial as it determines the window of vulnerability a player has after performing an attack. The length of recovery can greatly influence the strategy and flow of a match, as players must carefully consider the risk of leaving themselves open to counterattacks. Moves with long recovery times are riskier but often more powerful, while those with shorter recovery times allow for quicker follow-ups and safer gameplay. Understanding and managing recovery times is essential for both offensive and defensive strategies in fighting games.
Examples
- In 'Street Fighter V', Ryu's Heavy Punch has a longer recovery time compared to his Light Punch, making it riskier to use in close combat.
- In 'Tekken 7', Kazuya's Electric Wind God Fist has a very short recovery time, allowing skilled players to chain multiple attacks with minimal vulnerability.
Additional Information
- Recovery times can vary significantly between different characters and moves, adding depth and complexity to gameplay.
- Many advanced players study frame data to understand the exact recovery times of various moves, giving them a strategic edge.