Description
In the context of fighting games, 'Range' refers to the effective distance from which a character can attack an opponent. This varies based on the character's moveset, which includes punches, kicks, special moves, and projectiles. Characters with longer range can hit opponents from farther away, giving them an advantage in keeping enemies at a distance. Conversely, characters with shorter range need to get closer to their opponents to land attacks, which can be risky but also may lead to high-damage combos when successful. Range plays a crucial role in a player's strategy, as understanding the optimal distance for each character's moves can significantly affect the outcome of a match.
Examples
- Ryu from Street Fighter: Known for his Hadouken projectile, which allows him to attack opponents from a long distance.
- Dhalsim from Street Fighter: Famous for his extremely long limbs, which give him the ability to keep opponents at bay with long-range normal attacks.
- Marth from Super Smash Bros.: Utilizes a sword that gives him a longer range compared to characters who use fists or shorter weapons.
Additional Information
- Learning to control a character's range is fundamental to mastering their playstyle.
- Range can vary not just by character but also by specific moves, requiring players to be familiar with their entire moveset.