Range

The distance at which a character in a fighting game can effectively attack an opponent.

Description

In the context of fighting games, 'Range' refers to the effective distance from which a character can attack an opponent. This varies based on the character's moveset, which includes punches, kicks, special moves, and projectiles. Characters with longer range can hit opponents from farther away, giving them an advantage in keeping enemies at a distance. Conversely, characters with shorter range need to get closer to their opponents to land attacks, which can be risky but also may lead to high-damage combos when successful. Range plays a crucial role in a player's strategy, as understanding the optimal distance for each character's moves can significantly affect the outcome of a match.

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Additional Information

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