Random

A term used to describe unpredictable elements or behaviors, often perceived as unskilled or luck-based, in fighting games.

Description

In the fighting games industry, 'Random' refers to actions or outcomes that seem erratic, unplanned, or based on luck rather than skill. This can include unexpected moves, unconventional strategies, or surprising victories that catch opponents off guard. While randomness can be a strategic tool used to disrupt an opponent's expectations, it can also be seen as a lack of skill or understanding of the game. However, the concept of 'Random' isn't just about chance; it's also about breaking patterns and being unpredictable to gain a competitive edge. Understanding when and how to incorporate randomness can differentiate novice players from experienced ones who can adapt to and capitalize on chaotic situations.

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