Description
In fighting games, a 'Quick Rise' is a maneuver that lets a player’s character recover from a knockdown faster than usual. This technique is pivotal for maintaining momentum and avoiding additional attacks while on the ground. By executing a Quick Rise, players can promptly return to a standing position, reducing the vulnerability window where opponents can capitalize on their downed state. This not only helps in regaining control of the match but also disrupts the opponent's offensive setups. Quick Rise is often performed by pressing specific buttons or directions as the character hits the ground, varying slightly from game to game. Mastering this technique is crucial for defensive play, allowing players to mitigate the disadvantage of being knocked down and keep the pressure on their opponents.
Examples
- In 'Street Fighter V', performing a Quick Rise is done by pressing any two punch buttons as the character hits the ground, enabling them to stand up faster and potentially catch the opponent off guard.
- In 'Tekken 7', players can initiate a Quick Rise by tapping up on the directional pad just as they hit the ground, allowing them to get back into the fight swiftly and avoid further ground attacks.
Additional Information
- Quick Rise can be a strategic tool to vary recovery options and keep opponents guessing.
- It is important to practice the timing of Quick Rise in training mode to ensure consistent execution during matches.